Considerations
Suggestions/Opinions from last playtesting session...
- Don't fix power ups... let it appear in random
- Stop map turn option appear outside map (+ give player warning in advance)
- Sea urchins to disppear once squid bangedinto them
- Players likely to follow path of power ups to keep energy level from depleting
- Is game too challenging given the positiion of some of the obstacles
- Does squid energy level maintain or drop if stay at a particular position for too long?
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