Incubator for Game Design II

Friday, September 08, 2006

Lelong Lelong...

First... the sequence of screens that'll appear after player clicks on our game in their hp:

1. Loading screen (showing the word loading...) which also shows our co. name -- fourth hour studio

2. Reach cover screen for our game... probably featuring our lead sotong =) + game name

3. Enter menu page

Menu page will consist:

1. New game
2. Saved game
3. Options (choice to on/off sounds & vibration)
4. Help (go to a sub menu showing a choice of: Instructions + story + objective of this game)
5. High Score
6. Exit

Key Controls:
Left softkey -- return to main menu
Right softkey -- pause the game
4 -- rotate sotong
6 -- propel sotong

This is the amt of things we have to do... take your pick!

- Design
1. Map layout

2. Objects
a. Sotong
b. Power up (Stop world turning for x sec)
c. Power up (Reverse world turning)
d. Power up (Stop water level from lowering for x sec)
e. Enemy/Danger -- Sea Urchin

3. Interface of the game

4. Game icon to appear on hp

5. Cover screen (after the loading + co. name screen)

--End of what we discussed today--

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