Incubator for Game Design II

Tuesday, October 17, 2006

The Mobile Gamer: What's He (or She) Thinking?

Gamedaily BIZ: The Mobile Gamer: What's He (or She) Thinking?

Reasons of game purchase
- Genre (55%)
- Free trial (26%)
- Price (25%)

I think we should be on the right track by offering a free demo version to the consumer, get them hooked to our game and make them pay for the full ver$ion. And as long as we keep our price competitive, I don't see why our Sotong can't wriggle into mobile phones in Singapore, JB or even Batam...

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