The Sotong Times
- no more mazes... *phew*
- simple layout can actually be a good thing but need to test all of them so that we plant the power ups/modifiers in the correct places
- ensure that we give the sotong enough energy to get to the next "food"
- ensure that the screen is small: mobile phone game
- to design specific kind of shapes so that it is still possible to play the game
- to introduce additional power ups/modifiers in new levels
- "grey out" boxes or outlines of power ups/modifiers available in later stages (slowly reveals itself as the game progresses to higher levels... to tempt the player to play and hopefully, buy)
- Marketing: To find out the characteristics of popular games that are similar to ours and what differentiates our game from them
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- How we plant the power ups/modifiers is very important
- There can be varities of ways for players to win the game (need to explore further)
- Remember not to make the players feel cheated...
- Does the player feel that it is fair? Was he/she given a chance to win in the first place? Don't give the player the feeling that everything is going against him. He should be able to make some choices in the game
- Future extensions: Custom levels/walls(?)
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