Incubator for Game Design II

Monday, October 30, 2006

More Maps

There's only so many basic shapes avail... so i resorted to using all the alphabets that can be made fat (wider space for navigation) and has some bent/curves so that the combination of water level coming down and the world rotation, it will come to a point when the end point is above water level and it takes strategy to get to that end point.

All maps are subject to play testing before we finalise on which are the better maps to be used.



U shape.



S-hook shape.



H shape.



X shape.



W shape with solid walls.



another W shape, just playing with the outline.



star shape with solid walls



another star shape, just playing with the different types of outline avail.

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